Any pinned targets will be damaged as if they hit a wall. If Charge collides with Rocket Punch, Shield Bash, a charging B.O.B., or another Charge, both participants get knocked down for 2 seconds.Certain abilities, like Protection Suzu, can prevent a target from being pinned, but once hit the effect can only be removed by Life Grip.Colliding with any immovable entity, such as Orisa during Fortify or Turret, is also treated as a wall impact.If Charge indirectly collides with an enemy, or if there is already a target pinned, the enemy is knocked away and takes 50 damage.If Charge ends before hitting a wall, no damage is inflicted, but the target will remain stunned for an additional 0.65 seconds. If Charge directly collides with an enemy, that enemy is "pinned" (stunned), and if they hit a wall, the pinned target takes the wall hit damage.Reinhardt can turn while charging but his control is reduced.Reinhardt can cancel the charge by pressing the ability button again.Clad in powered armor and swinging his hammer, Reinhardt leads a rocket-propelled charge across the battleground and defends his squadmates with a massive energy barrier.
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